Independent Buyer/Maker/Sellers

This is one of the reasons why the Market Leader owns your market. He takes his buying, crafting and selling so seriously he sacrifices 1 character to handle each of these "jobs", maybe even 2 (or 3) for Sales.



1. Purchasing
- regularly checks the market and buys up all herbs below Peg* price
- adjust Peg price as median prices fluctuate
- combines into stacks of 20 prior to sending to Production
- buys buys buys, always ensures Production is never out of raw material supply

2. Production
- mass mill herbs into pigments
- mass craft inks
- talks to Sales and creates a craft queue based on missing (sold) stock
- mass craft glyphs
- mails glyphs to Sales team
- once a month mass craft infernos and darkmoon cards
- create decks and trinkets

3. Sales
- monitor and understand market (prices, competition, demand etc)
- set competitive auction variables (threshold, fallbacks etc)
- list auctions
- record sales data

Advantages:
- better organisation, raw material management and storage handling
- focused job processing

Disadvantage/cost:
- 4 separate character slots dedicated to inscription (exception is Purchasing which can overlap for other professions)

/sigh the sacrifices Critical makes to "own the glyph market". Doesnt seem worth it does it. Ha! That's exactly what the market leader wants you to think, that your time is "valuable" and dont waste it on a low GPH market.

In the words of Bring it On: BE AGGRESSIVE, BE BE AGGRESSIVE.

*Peg price is the price you are happy to buy herbs at. Its called a peg price because you adjust it regularly (re-peg) to stay aligned to the market.